World Ops is available to all players as soon as their Events Hub is unlocked. The new World Ops no longer runs on a weekly basis like the old World Ops did, instead, you can check our Social Media pages for schedules!
The objective in World Ops is to take down as many enemies as you can before the match time runs out, or until you reach the score threshold for the match (the max score possible).
In a single round, players are given a target for accumulating X score (or red skull tokens/skull coins) by killing enemies, within a certain time limit. In some instances, the player will be tasked to protect an NPC from the enemies while they complete the regular objective of accumulating score.
Each round has a maximum number of score that can be obtained. When the player reaches this target number of score collected, runs out of time, or gets killed by an enemy, the round ends.
Different enemy types drop different score quantities. For example, a sniper will yield more than a suicide bomber.
- Criminal - 1 score
- Bomber - 1 score
- RC Robot - 2 score
- Jetpack - 3 score
- Sniper - 4 score
- Drone - 5 score
As with all live ops events, rewards are achieved by accumulating score, and it will contribute towards hitting milestones and increasing one's leaderboard position in the Events Hub.